21st USENIX Symposium on Networked Systems Design and Implementation (NSDI '24)

Pudica: Toward Near-Zero Queuing Delay in Congestion Control for Cloud Gaming

Shibo Wang / Shusen Yang / Xiao Kong / Chenglei Wu / Longwei Jiang / Chenren Xu / Cong Zhao / Xuesong Yang / Jianjun Xiao / Xin Liu / Changxi Zheng / Jing Wang / Honghao Liu

Pudica 是面向云游戏的端到端拥塞控制算法,目标是在接近零排队时延的同时保持高链路利用率与流间公平性。在真实网络评测中,它显著降低平均与尾部帧时延,并已部署在大规模云游戏平台。

congestion controlcloud gamingreal-time streaming